Game design
Drifting With The Devil » Devlog
Drifting With The Devil
Spooky escape room like game where driving is the core mechanic
Design pillars:
. Apomorphic
. Psychological scare > jump scare
. Driving/Drifting should be challenging but masterable
Core Mechanic: purposeful interaction that occurs most frequently
. First-person driving
. Drifting
Secondary mechanics: less frequent interactions
. Lap timers
. Puzzle-solving
Progression: source of change in game system
. Story interaction
. Getting better at the game
The Fantasy:
Smoky finds them selfs in an alternate dimension. They are told they can escape if they confess their sins.
The Experience:
An uncomfortable curiosity that bings flow and self-reflection.
Files
DriftingWithTheDevil_v0.1.zip Play in browser
Apr 24, 2022
Get Drifting With The Devil
Drifting With The Devil
Spoook game about driving an endless loop
Status | Prototype |
Author | Brandon Khan |
Tags | Atmospheric, drift, Driving |
More posts
- Back to the grave...Sep 18, 2023
- Day 14 - UpdateSep 14, 2023
- Dev Log: 11 Days In - ItSep 12, 2023
- Resurrecting the Eerie: What This Game Becomes in 30 DaysSep 01, 2023
- Driving update - 5/22/22Sep 01, 2023
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